Federation Trait Attributes

Traits Required Species Traits Trait type Trait attributes
Accurate Space +0.1 Accuracy
Acute Senses Andorian, Saurian Ground +20 StealthSight +10% Exploit Damage
Aggressive Ground +5% All Damage bonus strength +5% Threat Generation
Astrophysiscist Space +10 Starship Operations Training
Borg Nanites Borg Ground +0.1 Health Regeneration +10% Shield Regeneration strength
Borg Neural Blast Ground (Special attack) -75% Run Speed for 30 sec 40% chance: +2 Hold for 3 sec
Circulatory Redundancies Saurian Ground +10% Plasma Damage resistance +40% Toxic Damage resistance +25% Fire Damage resistance
Cold Blooded Ground +10% Plasma Damage resistance +25% Fire Damage resistance
Corrosive Blood Bolian Ground +20% Toxic Damage resistance When bitten, your corrosive blood inflicts a toxic DoT with a chance to hold the attacker
Covert Ground +10% Aggression Stealth strength +10% Perception Stealth strength
Creative Bajoran Ground +5% All Damage bonus strength +5% Hit Points bonus strength
Efficient Borg Space +5 Starship shield Efficiency, Engine Efficiency, Energy Weapon Efficiency, Auxiliary Systems Efficiency
Elusive Space +0.1 Defense
Empathic Betazoid Ground to target: +0.05 Health Regeneration to self: -20% Threat  Generation
Fury Ground 0.5 sec +??% All Damage bonus strength
Hyper Metabolism Trill Ground +33% Radiation Damage resistance +33% Toxic Damage resistance +0.1 Health Regeneration
Leadership Human Space +15% faster damage & subsystem repair
Limited Telepathy Ground +20% StealthSight
Logical Vulcan Ground +30% Psionic Damage resistance +30% Confuse resistance +30% Placate resistance
Lucky Ground +3% Critical Chance
Mental Discipline Ground +15% Psionic Damage resistance +20 Confuse resistance +20 Placate resistance
Mind Meld Ground (Special attack) +Hold +1 Confuse
Natural Armor Benzite Ground +10% Physical Damage resistance +3% All Energy Damage resistance
Natural Immunities Benzite Ground +33% Radiation Damage resistance +33% Toxic Damage resistance
Nerve Pinch Ground (Special attack) Hold for 3 sec applies Hold Immunity Strength to Energy Stun
Peak Health Ground +10% Toxic Damage resistance +10% Maximum Hit Points
Physical Strength Vulcan Ground +10% Physical Damage bonus strength
Resilient Ground +5% Physical Damage resistance +5% All Energy Damage resistance
Soldier Ground +5% All Energy Damage bonus strength +10 Critical Severity
Spiritual Bajoran Ground +10% bonus to healing abilities used on you +0.1 Health Regeneration
Stubborn Ground +40% Run Speed resistance +20% Hold resistance +50% Placate resistance
Sturdy Ground +10% Physical Damage resistance +10% Kinetic Damage resistance +10% Knockback resistance
Sure Footed Ground +40% Root resistance +12% Knockback resistance
Teamwork Human Ground +5% exploit damage(self & allies)
Techie Space +10 Starship Engineering Training
Telekinetc Ground (Special attack) 15 Physical Damage plus 30 foot knockback
Telepathic Betazoid Ground +20 StealthSight +1.5% Expose Chance +1 sec Expose Duration
Warp Theorist Space +10 Starship Warp Core Training